Global Higher Education Game-based Learning Market Research Report 2023

Report ID: 1989019 | Published Date: May 2024 | No. of Page: 86 | Base Year: 2023 | Rating: 4 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Higher Education Game-based Learning Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Rognitive Ability-Based Game-Based Learning
        1.2.3 Language Learning-Related Game-Based Learning
        1.2.4 Stem-Based Game-Based Learning
    1.3 Market by Application
        1.3.1 Global Higher Education Game-based Learning Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Educational Institutions
        1.3.3 Universities
        1.3.4 Training Organizations
        1.3.5 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Higher Education Game-based Learning Market Perspective (2017-2028)
    2.2 Higher Education Game-based Learning Growth Trends by Region
        2.2.1 Higher Education Game-based Learning Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Higher Education Game-based Learning Historic Market Size by Region (2017-2022)
        2.2.3 Higher Education Game-based Learning Forecasted Market Size by Region (2023-2028)
    2.3 Higher Education Game-based Learning Market Dynamics
        2.3.1 Higher Education Game-based Learning Industry Trends
        2.3.2 Higher Education Game-based Learning Market Drivers
        2.3.3 Higher Education Game-based Learning Market Challenges
        2.3.4 Higher Education Game-based Learning Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Higher Education Game-based Learning Players by Revenue
        3.1.1 Global Top Higher Education Game-based Learning Players by Revenue (2017-2022)
        3.1.2 Global Higher Education Game-based Learning Revenue Market Share by Players (2017-2022)
    3.2 Global Higher Education Game-based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Higher Education Game-based Learning Revenue
    3.4 Global Higher Education Game-based Learning Market Concentration Ratio
        3.4.1 Global Higher Education Game-based Learning Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Higher Education Game-based Learning Revenue in 2021
    3.5 Higher Education Game-based Learning Key Players Head office and Area Served
    3.6 Key Players Higher Education Game-based Learning Product Solution and Service
    3.7 Date of Enter into Higher Education Game-based Learning Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Higher Education Game-based Learning Breakdown Data by Type
    4.1 Global Higher Education Game-based Learning Historic Market Size by Type (2017-2022)
    4.2 Global Higher Education Game-based Learning Forecasted Market Size by Type (2023-2028)
5 Higher Education Game-based Learning Breakdown Data by Application
    5.1 Global Higher Education Game-based Learning Historic Market Size by Application (2017-2022)
    5.2 Global Higher Education Game-based Learning Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Higher Education Game-based Learning Market Size (2017-2028)
    6.2 North America Higher Education Game-based Learning Market Size by Country (2017-2022)
    6.3 North America Higher Education Game-based Learning Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Higher Education Game-based Learning Market Size (2017-2028)
    7.2 Europe Higher Education Game-based Learning Market Size by Country (2017-2022)
    7.3 Europe Higher Education Game-based Learning Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Higher Education Game-based Learning Market Size (2017-2028)
    8.2 Asia-Pacific Higher Education Game-based Learning Market Size by Country (2017-2022)
    8.3 Asia-Pacific Higher Education Game-based Learning Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Higher Education Game-based Learning Market Size (2017-2028)
    9.2 Latin America Higher Education Game-based Learning Market Size by Country (2017-2022)
    9.3 Latin America Higher Education Game-based Learning Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Higher Education Game-based Learning Market Size (2017-2028)
    10.2 Middle East & Africa Higher Education Game-based Learning Market Size by Country (2017-2022)
    10.3 Middle East & Africa Higher Education Game-based Learning Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 McGraw-Hill Education
        11.1.1 McGraw-Hill Education Company Detail
        11.1.2 McGraw-Hill Education Business Overview
        11.1.3 McGraw-Hill Education Higher Education Game-based Learning Introduction
        11.1.4 McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.1.5 McGraw-Hill Education Recent Development
    11.2 PlayGen
        11.2.1 PlayGen Company Detail
        11.2.2 PlayGen Business Overview
        11.2.3 PlayGen Higher Education Game-based Learning Introduction
        11.2.4 PlayGen Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.2.5 PlayGen Recent Development
    11.3 Toolwire
        11.3.1 Toolwire Company Detail
        11.3.2 Toolwire Business Overview
        11.3.3 Toolwire Higher Education Game-based Learning Introduction
        11.3.4 Toolwire Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.3.5 Toolwire Recent Development
    11.4 Totem Learning
        11.4.1 Totem Learning Company Detail
        11.4.2 Totem Learning Business Overview
        11.4.3 Totem Learning Higher Education Game-based Learning Introduction
        11.4.4 Totem Learning Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.4.5 Totem Learning Recent Development
    11.5 Lumos Labs
        11.5.1 Lumos Labs Company Detail
        11.5.2 Lumos Labs Business Overview
        11.5.3 Lumos Labs Higher Education Game-based Learning Introduction
        11.5.4 Lumos Labs Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.5.5 Lumos Labs Recent Development
    11.6 Triseum
        11.6.1 Triseum Company Detail
        11.6.2 Triseum Business Overview
        11.6.3 Triseum Higher Education Game-based Learning Introduction
        11.6.4 Triseum Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.6.5 Triseum Recent Development
    11.7 Designing Digitally
        11.7.1 Designing Digitally Company Detail
        11.7.2 Designing Digitally Business Overview
        11.7.3 Designing Digitally Higher Education Game-based Learning Introduction
        11.7.4 Designing Digitally Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.7.5 Designing Digitally Recent Development
    11.8 Forio
        11.8.1 Forio Company Detail
        11.8.2 Forio Business Overview
        11.8.3 Forio Higher Education Game-based Learning Introduction
        11.8.4 Forio Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.8.5 Forio Recent Development
    11.9 Innovative Dutch
        11.9.1 Innovative Dutch Company Detail
        11.9.2 Innovative Dutch Business Overview
        11.9.3 Innovative Dutch Higher Education Game-based Learning Introduction
        11.9.4 Innovative Dutch Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.9.5 Innovative Dutch Recent Development
    11.10 LearningWare
        11.10.1 LearningWare Company Detail
        11.10.2 LearningWare Business Overview
        11.10.3 LearningWare Higher Education Game-based Learning Introduction
        11.10.4 LearningWare Revenue in Higher Education Game-based Learning Business (2017-2022)
        11.10.5 LearningWare Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Higher Education Game-based Learning Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Rognitive Ability-Based Game-Based Learning
    Table 3. Key Players of Language Learning-Related Game-Based Learning
    Table 4. Key Players of Stem-Based Game-Based Learning
    Table 5. Global Higher Education Game-based Learning Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Higher Education Game-based Learning Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global Higher Education Game-based Learning Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global Higher Education Game-based Learning Market Share by Region (2017-2022)
    Table 9. Global Higher Education Game-based Learning Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global Higher Education Game-based Learning Market Share by Region (2023-2028)
    Table 11. Higher Education Game-based Learning Market Trends
    Table 12. Higher Education Game-based Learning Market Drivers
    Table 13. Higher Education Game-based Learning Market Challenges
    Table 14. Higher Education Game-based Learning Market Restraints
    Table 15. Global Higher Education Game-based Learning Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global Higher Education Game-based Learning Market Share by Players (2017-2022)
    Table 17. Global Top Higher Education Game-based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Higher Education Game-based Learning as of 2021)
    Table 18. Ranking of Global Top Higher Education Game-based Learning Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by Higher Education Game-based Learning Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Higher Education Game-based Learning Product Solution and Service
    Table 22. Date of Enter into Higher Education Game-based Learning Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Higher Education Game-based Learning Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global Higher Education Game-based Learning Revenue Market Share by Type (2017-2022)
    Table 26. Global Higher Education Game-based Learning Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global Higher Education Game-based Learning Revenue Market Share by Type (2023-2028)
    Table 28. Global Higher Education Game-based Learning Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global Higher Education Game-based Learning Revenue Market Share by Application (2017-2022)
    Table 30. Global Higher Education Game-based Learning Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global Higher Education Game-based Learning Revenue Market Share by Application (2023-2028)
    Table 32. North America Higher Education Game-based Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 33. North America Higher Education Game-based Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 34. Europe Higher Education Game-based Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 35. Europe Higher Education Game-based Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 36. Asia-Pacific Higher Education Game-based Learning Market Size by Region (2017-2022) & (US$ Million)
    Table 37. Asia-Pacific Higher Education Game-based Learning Market Size by Region (2023-2028) & (US$ Million)
    Table 38. Latin America Higher Education Game-based Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 39. Latin America Higher Education Game-based Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 40. Middle East & Africa Higher Education Game-based Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 41. Middle East & Africa Higher Education Game-based Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 42. McGraw-Hill Education Company Detail
    Table 43. McGraw-Hill Education Business Overview
    Table 44. McGraw-Hill Education Higher Education Game-based Learning Product
    Table 45. McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 46. McGraw-Hill Education Recent Development
    Table 47. PlayGen Company Detail
    Table 48. PlayGen Business Overview
    Table 49. PlayGen Higher Education Game-based Learning Product
    Table 50. PlayGen Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 51. PlayGen Recent Development
    Table 52. Toolwire Company Detail
    Table 53. Toolwire Business Overview
    Table 54. Toolwire Higher Education Game-based Learning Product
    Table 55. Toolwire Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 56. Toolwire Recent Development
    Table 57. Totem Learning Company Detail
    Table 58. Totem Learning Business Overview
    Table 59. Totem Learning Higher Education Game-based Learning Product
    Table 60. Totem Learning Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 61. Totem Learning Recent Development
    Table 62. Lumos Labs Company Detail
    Table 63. Lumos Labs Business Overview
    Table 64. Lumos Labs Higher Education Game-based Learning Product
    Table 65. Lumos Labs Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 66. Lumos Labs Recent Development
    Table 67. Triseum Company Detail
    Table 68. Triseum Business Overview
    Table 69. Triseum Higher Education Game-based Learning Product
    Table 70. Triseum Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 71. Triseum Recent Development
    Table 72. Designing Digitally Company Detail
    Table 73. Designing Digitally Business Overview
    Table 74. Designing Digitally Higher Education Game-based Learning Product
    Table 75. Designing Digitally Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 76. Designing Digitally Recent Development
    Table 77. Forio Company Detail
    Table 78. Forio Business Overview
    Table 79. Forio Higher Education Game-based Learning Product
    Table 80. Forio Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 81. Forio Recent Development
    Table 82. Innovative Dutch Company Detail
    Table 83. Innovative Dutch Business Overview
    Table 84. Innovative Dutch Higher Education Game-based Learning Product
    Table 85. Innovative Dutch Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 86. Innovative Dutch Recent Development
    Table 87. LearningWare Company Detail
    Table 88. LearningWare Business Overview
    Table 89. LearningWare Higher Education Game-based Learning Product
    Table 90. LearningWare Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million)
    Table 91. LearningWare Recent Development
    Table 92. Research Programs/Design for This Report
    Table 93. Key Data Information from Secondary Sources
    Table 94. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Higher Education Game-based Learning Market Share by Type: 2021 VS 2028
    Figure 2. Rognitive Ability-Based Game-Based Learning Features
    Figure 3. Language Learning-Related Game-Based Learning Features
    Figure 4. Stem-Based Game-Based Learning Features
    Figure 5. Global Higher Education Game-based Learning Market Share by Application in 2021 & 2028
    Figure 6. Educational Institutions Case Studies
    Figure 7. Universities Case Studies
    Figure 8. Training Organizations Case Studies
    Figure 9. Others Case Studies
    Figure 10. Higher Education Game-based Learning Report Years Considered
    Figure 11. Global Higher Education Game-based Learning Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 12. Global Higher Education Game-based Learning Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global Higher Education Game-based Learning Market Share by Region: 2021 VS 2028
    Figure 14. Global Higher Education Game-based Learning Market Share by Players in 2021
    Figure 15. Global Top Higher Education Game-based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Higher Education Game-based Learning as of 2021)
    Figure 16. The Top 10 and 5 Players Market Share by Higher Education Game-based Learning Revenue in 2021
    Figure 17. North America Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. North America Higher Education Game-based Learning Market Share by Country (2017-2028)
    Figure 19. United States Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe Higher Education Game-based Learning Market Share by Country (2017-2028)
    Figure 23. Germany Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. France Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. U.K. Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Italy Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Russia Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Nordic Countries Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Asia-Pacific Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Asia-Pacific Higher Education Game-based Learning Market Share by Region (2017-2028)
    Figure 31. China Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Japan Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. South Korea Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Southeast Asia Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. India Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Australia Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Latin America Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Latin America Higher Education Game-based Learning Market Share by Country (2017-2028)
    Figure 39. Mexico Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Brazil Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Middle East & Africa Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Middle East & Africa Higher Education Game-based Learning Market Share by Country (2017-2028)
    Figure 43. Turkey Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Saudi Arabia Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 45. McGraw-Hill Education Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 46. PlayGen Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 47. Toolwire Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 48. Totem Learning Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 49. Lumos Labs Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 50. Triseum Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 51. Designing Digitally Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 52. Forio Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 53. Innovative Dutch Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 54. LearningWare Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022)
    Figure 55. Bottom-up and Top-down Approaches for This Report
    Figure 56. Data Triangulation
    Figure 57. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
McGraw-Hill Education
PlayGen
Toolwire
Totem Learning
Lumos Labs
Triseum
Designing Digitally
Forio
Innovative Dutch
LearningWare
Frequently Asked Questions
Higher Education Game-based Learning report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Higher Education Game-based Learning report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Higher Education Game-based Learning report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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